tModLoader Mod List
| Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Flamin Yong Ultra
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Download v0.1234 (37.9 KB) |
yonglov |
THIS IS THE BEST MOD EVER
IT HAS FLAMIN YONG Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
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RRC2 (Relith's Random Content 2)
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Download v0.2.1 (53.3 KB) |
dotRelith |
Relith's Random Content 2 is a "sequel"(I lost the original files of all my mods) to my last mod RRC.
I'll implement a lot of random things here so if you find any of them usefull, please enjoy. P.S.: I won't be making any updates cause im not playing Terraria a lot lately, so i just thought i should release the mod and f it Things I implemented: - Healing Heart, an accessory that reduces the Potion Sickness debuff as you progress through the game. (craftable with 24 healing potions and 10 life crystals in a demon altar) -An aura that emits light where the player is (craftable with 10 firefly i think :v) -Pylon system, one per biome, may be buggy cause i didn't test it a lot (to use it you'll need to place at least 2 pylons in diferent biomes and then open your map and click on the pylon icons that should show up) Things I want to implement: - Auras, a variety of auras that gives some unique effects like: glowing in the dark, creating a circle around the player that reduces enemies defense, vanity auras, etc (only thing that makes this unviable for me is to do all the sprites and shit, time is a scarce thing for me also and it would take me an eternity just to do one aura imagine all of them) - An accessory that creates a projectile for spears (never played Thorium in my entire life what to you mean stealing) (I really like this accessory but sometimes i don't want to play with Thorium and this pisses me off a little) - Any random idea I'll have in the future idk - Maybe the items i've added on RRC 1 I'll leave this mod Open Source for people that wanna learn a little from my mod and for the future me that will probably lose this mod files again. Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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Gummy Items(beta)
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Download v0.9.0 (38.6 KB) |
M0r0z0vik |
This mod adds gummy items to the game, this mod will require a lot of gel from you, A LOT OF GEL. So stock up on it.
1 Tiles 1 Buff 13 Gummy Items. Mini guide to mod: In order to craft Gummy items, you will have to get 200 gel blocks, 400 gel, and 40 fallen star, craft a Gummy star on a workbench and then craft a Gummy workbench, on which items are already being crafted. Crafts: Gummy lever = 30 wood & 60 Gummy. Gummy bar = 1 Hellstone Bar & 5 Gummy. Gummy = 2 Gel. Most recipes are related to gummy. To craft weapons, tools, you need a Gummy, Gummy Lever and a Gummy Star. At the moment, the mod is in beta test. ========================================== Update(beta): v0.1.0|Adding a mod. v0.2.0|Adding a gummy staff. v0.3.0|Adding a gummy resources. v0.4.0|Adding a gummy axe and pickaxe. v0.5.0|Adding a gummy workbench. v0.6.0|Updating item sprites. v0.7.0|Adding a gummy bar. Updating Gummy sprite. update crafts. v0.8.0|Added Gummy wings, Gummy emblem 1, gummy emblem 2, Updating sprite and update crafts. v0.9.0|Added gummy sword, gummy gun and gummy pet. Updating sprites and crafts. v?.?.?.?|Coming soon... Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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BLU
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Download v1.0 (3.1 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
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Kaka mod
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Download v0.1 (98.4 KB) |
MilanVS |
Kakamod allows its user to play with real-world excrement! Enjoy!
Localizer Package |
4 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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Mod of Armageddon
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Download v0.2 (38 KB) |
CorruptedX |
A test mod. Nothing else? If I don't know you why and how are you here?
Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
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Charred Mod
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Download v0.2.0 (595.9 KB) |
CharizUniv |
Charred Mod adds in a bunch of upgrades to vanilla accessories, aiming to increase the amount of effects the player can have going at a time.
Additionally, there is post Moon Lord content with deadly enemies and powerful weapons stored within. As of v0.2, content has been added in pre-hardmode to add some variety as you get towards the post Moon Lord content. IMPORTANT NOTE: THIS MOD IS **NOT** MULTIPLAYER COMPATIBLE! Total count: - 1 new biome - 11 new tiles - 67 new items - 15 new buffs - 0 new town npcs... yet - 4 new enemies - 2 new bosses Changelog: v0.2.0 - Added 32 more items - Added 12 new buffs - Added 1 new enemy - Added 1 new boss - Added 9 new tiles - All summoner armor now spawn a minion alongside their set bonus - A lot of items from 0.1 got recipe requirement changes - Ultimate & Doom Quivers now convert Wooden Arrows to Flaming Arrows & Doom Arrows respectively - Frozen Amphibian Boots have been removed - Modified Doomsayer to be significantly more difficult - Doomsayer got a trophy, mask, treasure bag, and Expert exclusive accessory - Doom Sword reworked into Doom-a-rang - Summon weapons no longer get crit chance modifiers - Added a new pre-hardmode boss - A bunch of new items relating to the pre-hardmode boss v0.1.2 - Ichor Gauntlet now properly uses Ichor Flasks instead of Cursed Inferno Flasks - Cuffs of Universes now reduces potion cooldown by 33% (from 25%) - Doomsayer now drops 2 Doom Cores in Expert Mode (from 1) v0.1.1 - Added note about multiplayer Localizer Package |
4 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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Conga's Random Mod
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Download v0.1.4.3 (347.4 KB) |
Conga Dispenser |
A Random Mod is a pretty cool mod, very gamer.
Ok, I'll admit, I don't know what I was doing with this one. Features Adds some weapons idk maybe adding ore later? v0.1.1 Prehard +3 new swords +1 new enemy +2 new throwables Hard +1 new magic weapon v0.1.2 +1 new throwable (Prehard) +1 new magic (Hard mode) v0.1.3 +1 new magic (Hard mode) v0.1.4 =Balance changes to crafting, and items. +1 Town NPC +1 armor set v0.1.4.2 =Price changes v0.1.4.3 =Name change to easily distinguish from other mods Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
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Unbreakable Block
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Download v1.1 (5.3 KB) |
doomboom589 |
Unbreakable Block adds an unbreakable block.
Features: - Nokia Brick, a placeable block only able to be broken with the Flat-headed Screwdriver. Also, this currently has no recipe so you need to cheat it in. - Flat-headed Screwdriver, an extremely grindy to make pickaxe has 300% pickaxe power, mines a block every 3 frames (1/20th second). - Glue, a material used only for the Flat-headed Screwdriver. Grindy to make and uses multiple crafting stations to make so check with the guide! - Screwdriver head, a grindy material used only for the Flat-headed Screwdriver. Grindy to make and uses multiple crafting stations to make so check with the guide! - Screwdriver handle, pretty much the same as the last two. Upcoming features: - Recipe for Nokia Brick Any suggestions you have for this mod that could improve the current items? Send them to Patch notes 1.1 - Added a black border to Flat-Headed Screwdriver. Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
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Essences Of The World
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Download v0.2 (20.3 KB) |
face_punch |
Essences Of The World is a mod about Essences you can make some give speed, damage and defence. A couple of things to note im better at making mods than i am sprites thats why the sprites dont look very good. The mod only has one essence im working on more for now theres only Essence of Nature
Localizer Package |
4 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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Elemental Hearts
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Download v1.0.3 (227.4 KB) |
FoxXD_ |
Localizer Package |
4 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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Trolling
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Download v0.1 (42.1 KB) |
blobnom |
trolling
Localizer Package |
4 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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DemiVanities
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Download v0.1 (13.8 KB) |
Demigodish |
Just a mod i made to add some custom vanities for me and some of my friends, feel free to download if you like
Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
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Charpymod
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Download v0.4 (13.1 KB) |
charpy |
First mod! will add more
Features: Lightning Blade - Crafted with a Seedler and a few other things! Uber Life Crystal - Requires 500 max hp to use, crafted with some life fruit and life crystals. Zap Blade - Super fast, and requires the influx waver, and a few other things aswell! Localizer Package |
5 years ago | tModLoader v0.11.7.8 | Edit | Delete |
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Light Ascend
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Download v0.2.6 (628.8 KB) |
Shadow.nee |
in development and regular testing...
2nd number of version is number of items. Items: -Weapons: -Post-Plantera: 1 -Post-ML: 1 Localizer Package |
4 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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Light Moth's More Ammo
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Download v1.0 (134.8 KB) |
Light Moth and team |
Light Moth's More Ammo is a mod that aims to greatly increase the amount of ammunition in Terraria. Currently adds 31 items. For more info, visit our Discord server.
Please note that this mod is nowhere near done and will be reciving an update in the near future. Special thanks to: Varadice, Cursed Vortex, SANS, Lev Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
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drlg
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Download v1.1 (19.2 KB) |
Heebo |
1.0-Added Prism Ray
1.1-Added the inteded features of the Prism Ray Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
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bronie
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Download v1.0 (104.1 KB) |
Hubsen |
Bronie są modem dodającym mase yoyo do gry ale to nie koniec a dopiero początek czegoś poteżnego!
Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
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Wooden Claw
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Download v0.1 (7.1 KB) |
jam |
THIS MOTHER TRUCKER IS FAST AS CRAP BOI
Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
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Air is Lava
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Download v0.4 (9.6 KB) |
Gaelyte |
This mod is a mod where the player and the friendly NPCs (including the Old Man) are on fire as long they aren't in water or honey.
You can try it with Overhaul to also lose control of your movements outside of water. Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |