tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Upgradable Items
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Download v0.1.3.4 (142.8 KB) |
TkleinC |
Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Fevers Race Mod
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Download v1.8 (142.8 KB) |
Feverless |
Description:
A mod that adds a custom species of mine called the SanctFly, a fly that glows and uses magic, ,a species called the Applian, a speed based-high gravity apple like creature, and the Gorelanian, a challenging ranged class species that has super low regeneration. Races: -SanctFly -Applian -Gorelanian Credits: -FeverLess#0650 (Coder, Spriter, Tester) -OffBrandCereal (Tester) -MrPlague (Owner of plague races lol) -Shaggy (Helped with coding issues)"> Description: A mod that adds a custom species of mine called the SanctFly, a fly that glows and uses magic, ,a species called the Applian, a speed based-high gravity apple like creature, and the Gorelanian, a challenging ranged class species that has super low regeneration. Races: -SanctFly -Applian -Gorelanian Credits: -FeverLess#0650 (Coder, Spriter, Tester) -OffBrandCereal (Tester) -MrPlague (Owner of plague races lol) -Shaggy (Helped with coding issues) Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Modular Upgrades
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Download v0.1.5 (142.7 KB) |
Kazy Hachi |
Ever wanted to Modify your Tools? Your Weapons? Your Armour? All Strait onto the piece itself?
Modular Upgrades is here to bring that and more! [Info] This Mod lets you take Cores for tool types and Alternate them to your delight! For example giving a Tool Core the pick power of a PickSaw but with 200% Speed Increase!! This Modifications are on Core Armor, Core Tools, Core Weapons, Accesories And More! !!Very Early in Development but suggestions/communities are accepted in the Discord!! https://discord.gg/TsAXxuH [Added Features] * 20 Items * 5 Blocks * A Biome [ChangeLog] v0.2.0 08/10/2020 ~ Fixed Bugs ~ Added NPC Scrapper ~ Changed Wooden Scrap Forge ~ Added More Scrap Forges v0.1.4 08/09/2020 ~ Fixing Crafting recipes ~ Dev Texts no longer appear ~ Future items hidden ~ Empty sprite classes hidden v0.1.1 - v0.1.3 08/09/2020 ~ Fixing Bugs v0.1.0 08/09/2020 ~ Added Basic Pre-Hardmode Items ~ Added Blocks Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Dirt Platform
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Download v0.1 (142.6 KB) |
Annonemus. Credit: Joost… |
Dirt Platform v0.1
This mod gives you Dirt Platforms like Joostmods Not Original <--- -- All Credits to Joost8910 from forums.terraria.org -- Visit his website / forums Localizer Package |
5 years ago | tModLoader v0.11.6.1 | Edit | Delete |
The XFrame Mod by fishi
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Download v1.3 (142.3 KB) |
fishi |
Update V1 - added XFrame armor, fixed errors.
Update V1.1 - Added tons of items, balanced everything. Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
More Figures
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Download v1.1 (141.9 KB) |
DeliWtz |
*For the best experience, use with Chad's Furniture Mod!*
More Figures does just what the name suggests: adds more of those sweet Collectible Boss Figures for when trophies just don't quite give your trophy hall that pizazz it truly deserves! Featuring collectible statues for Bosses from: -Thorium -Consolaria -Calamity (50%) COMING SOON: -Ultranium -Spirit Mod -Calamity -Split Mod -Vanilla Event Bosses -More! Check out the forum post for more info! Changelog: v 1.1 -Added collectible statues for Consolaria Bosses v 1.0.4 -Changed loot system so that instead of being 100% on first defeat, statues have a 1/15 chance to drop in Normal mode and 1/3 in Expert mode -Added config option to make all statues have a 100% chance to drop regardless of world difficulty v 1.0.3 -Added config option to disable statue recipes for competitive server play (Suggested by @R-TEAM) v 1.0 -Initial Release! -Adds collectible statues for every major Thorium Boss Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
RPG Classes Reforge
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Download v0.1 (141.7 KB) |
Venenifer |
Reworked reforge system for accessories and armor based around 8 RPG attributes from 4 different colors
Combine attribute colors to unlock your class and build your character the way you like Each combination of colors represents a class Explore 16 completely different classes with unique effects! [HOW IT WORKS] You need at least 10 total attributes and a main color to unlock your class Having more than 50% of your total attributes from a single color makes it your main color Having more than 25% of another color makes it your secondary color If you don't have more than 25% of another color you will only have a main color Localizer Package |
5 years ago | tModLoader v0.11.7.4 | Edit | Delete |
Promethium Mod
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Download v0.1.3.1 (141.1 KB) |
Cal |
The Promethium Mod is a mod that is currently in progress.
Shoutouts to the team working on this mod's development, you can meet them by clicking on the link to our homepage, which is also our official Discord server. [Also check out Memes Unleashed, a community project mod focused on less serious gameplay.] ------PATCHNOTES------ v0.1.3.1 Added icon Fixed some AI issues v0.1.2 Added Promethium and Carnium ores and they spawn on world creation - Ore tiles have a distinct glow (Owo ) Fully added Carnium set (minus armor, coming soon :]) Resprited some items Added Spirit Geysers Added the Wayward Spirit Added Spirit Cores Added Crytogon Bars Added Crytogon Bow Added Crytogon Sword Added the Regulator (no drops) v0.1 Added Gold and Platinum Flamethrowers Added Promethium Ore Added Promethium Bars Added Promethium Armor Added Harrowers Added Promethium Sword Added Promethium Pickaxe Added Promethium Javelins Added Promethium Staff Added Promethium Bow Added Carnium Bars (unobtainable) Added Carnium Katana (unobtainable) Added Bow of Blood (unobtainable) Added Carnium Pickaxe (unobtainable) Added Flora Blade Added the Goo Staff Added the Missile Mirror Added Survival Knife Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Token Mod
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Download v1.2.0.1 (140.7 KB) |
Seud |
Six Blessed Apples, but not a single Rod of Discord.
The Golem giving you his fifth Sun Stone without any Picksaw. Two hours of generating worlds in search of a Pyramid - in vain. Just one underground painting missing for your collection. Fishing, no comment needed. Does that sound familiar ? If yes, you have been visited by the R.N.Goddess and found unworthy. But thanks to this mod, your troubles are over ! TokenMod is a mod that adds special crafting components to the game, dropping randomly within the world. These components allow you to craft (almost) all rare or hard-to-find items in the game from the comfort of your home. Click "More information" below to access my GitHub, where you can find my contact info ! Quick changelog (See github commits for full changes) v1.2.0.1 - Minor fix Fixed the Sniper scope being craftable instead of the Rifle scope Lowered the cost of post-plantera dungeon melee and ranged enemy drops v1.2.0 - Major changes to the drop/cost formula, bosses and fishing Value-to-essence formula completely changed, prices and drops are higher now Boss bags no longer drops tokens - bosses directly do now, using different values (Expert drops are instanced like bags - experimental) Fishing now grants tokens directly instead of crates - rarer but coniderably more Fishing quests now grant tokens, scaling with quests completed Fixed Shadow chest items not being craftable (only swappable) Essence can now be recycled individually in addition of by groups of 100 v1.1.0 - Major changes to tokens All eligible location tokens now drop instead of a random one Tokens can no longer be recycled into Essence Normal biome tokens no longer drop underground Weather and Invasion tokens now only drop on the Surface Item recipes have been updated Eternia Stones now drop both Invasion and Boss tokens instead of either randomly v1.0.2 - Bugfixes Fixed Amarok and Hel-Fire tier (Was 2, now 3) Tweaked Token distribution to be weig Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
GenesisZ
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Download v0.141 (140.6 KB) |
NK11 |
GenesisZ Adds:
Update 0.1: 1 New Boss 2 New Enemies 5 New Weapons 2 New Ores 2 New Tools 1 New Bar Update 0.13: 3 New Weapons Flesh Wings Nerfed Boss Updated Bauxite and Cryolite Easier to get Item Pickup Glitch Fixed Update 0.131: Added Picture Update 0.132 2 New Weapons 1 New Set of Wings Update 0.14: 1 New Enemy 3 New Weapons Removed Golden Shark Fallen Flesh Wings are now Scarred Flesh Wings Heart Golden Wind Resprite Fixed Drop Rates of Flesh Walker Made Veins, Arteries and Flesh Chunks less Rare Update 0.141: 2 New Enemies 3 New Tools 1 New Accessory Some Visual and ToolTipFixes I Hate Everything. This Update is a pain... And other things for you to find out More Updates Soon! Programming By NK11 Spriting By Artist_Zero Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Godweapons Done 'Right'
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Download v0.51 (140.5 KB) |
energykid |
GDR is a mod that adds multiple flashy, over-the-top, borderline distracting, if not just flat-out distracting, weapons to the game to enhance your experience and make you look cooler than you probably are, you loser.
But all irony aside, this mod's main mission statement is to parody the trope in most big mods that says you have to add really cool weapons that do really cool things that take up 99% of the screen to be a good developer. By the way, PvP with these weapons. Do it cowards Localizer Package |
4 years ago | tModLoader v0.11.7.7 | Edit | Delete |
The Cerberium Mod
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Download v1.961 (140.4 KB) |
Cerberium |
THIS UPDATE IS A TEST ONE THAT IS UNSTABLE
Localizer Package |
7 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Jake's Mod
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Download v0.3.2.7 (140.3 KB) |
Jake |
Just a mod of random stuff I'm messing around with, complete with unbalanced items based one memes and ore that spawns in weird amounts.
Now with icon! Changelog: V 0.3.2.7: Added new bow, the Pulsar, an upgrade to the pulse bow based on a star, also made the Twisted Pickaxe way too powerful. V 0.3.2.6: Updated the Flower Staff sprite, still bad. V 0.3.2.5: Unbroke the Twisted Pickaxe. V 0.3.2: I broke the Twisted Pickaxe, but added a new magic weapon with a terrible sprite. V 0.3.1: Now with right click functionality on the pickaxe, be careful though. Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Better Expert mode
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Download v2.3 (139.9 KB) |
Daiyousei |
Fixes and tweaks expert mode
Changes may include: -Bug fixes(Skeletron Prime spinning speed, Clowns not spawning chattering teeth bombs) -Nerfs(Really annoying mobs such as bats and worms) -New attacks(demon eyes, fighter AIs, bosses, etc.) -Expert mode attacks for bosses that don't have one(Skeletron prime, The Twins, Golem, etc.) -Expert mode attack improvements(Plantera, Brain of Cthulhu, etc.) -New expert drops If you use this mod in normal mode, only the nerfs take effect Some changes will be moved to master mode once TMod 1.4 arrives Mod is not intended to be used with other mods that adds their own difficulty Changelogs: v2.3: -Gave Everscreams an expert drop (Mourning woods won't get one because of the 1.4 witch broom mount) -Made some improvements to Golem and Skeletron prime -Fixed prime cannon firing bombs and rockets at the same time -Nerfed delusional shield, can no longer deflect projectiles that can kill the player in one hit v2.2: -Added Telegraphs to cultist's Solar Sword attack -Made some optimizations -Buffed seeker droid, eyebolts destroy hostile projectiles and also home into them -Fixed Seeker droid triggering when taking a hit but not taking damage -Twins' eyebolts can now be destroyed -Gave biome mimics expert drops v2.1: -Worm remote now increases your max sentries by 3 -Made some improvements to Lunatic Cultist (again...) -Fixed Harvest scythes not getting melee boosts -Made some slight nerfs to some enemies -Clowns will now spawn chattering teeth bomb like in 1.4 -Added a Plantera summoning item v2.0: -Added an expert mode toggle(Obtainable from your local demon altar) -Fixed some projectiles having abnormally large hitboxes -Made visual improvements to some projectiles -Shadowflame pendant now shoots apparitions toward your last hit enemy instead of the cursor -Orichalcum petals and Chlorophyte leaf crystals no longer trigger the shadowflame pendant's effect as it causes an endless loop of projectile spam -Minions will restore less flight when dragon talon is equipped -Lost girls can now occasionally go invisible, this is mostly to match the nymph's expert mode drop's ability -Made some slight adjustments to Brain of Cthulhu's expert attack, their movement speed now depends on how far you are from it -World feeders no longer fire cursed flames while buried -Nerfed world feeder's expert attack -Made some improvements to fighter AIs -Made some improvements to projectile fighter AIs -Made some improvements to demon eye AIs v1.9: -Gave nymph an expert mode drop -Made AI improvements to twins' eyebolts, they now home the way I want them to -Made the expert drops drop like treasure bags, now they drop per player that interacted with the entity v1.8: -Added mod config(All are server sided and requires a restart to be changed properly) -Twins' eyebolts now home properly in multiplayer(FINALLY!) -Made major optimizations to lunatic cultist as it sometimes causes lag -Made minor changes to some attacks -Tweaked cultist again(removed/replaced attacks that were buggy/don't fit) -Cultist phase 3 now starts at 33% health as 25% health was too short for a phase since the boss dies too fast -Tweaked expert mode BoC's attacks, now it only starts at 50% health and happens 33% of the time(spoiler, its basically a "hive mind dash") -Buffed ice golem expert drop's attack speed -Removed spazmatism's projectile buffs -Destroyer lasers no longer go through tiles v1.7: -Gave Mothron an expert mode drop -Resprited turret attachment, now also has an equip texture(player's back) -Resprited seeker droid -Adjusted skeletron prime's spinning speed calculation to correctly match the 1.4 bug fix(31 mph base, up to 76 mph when 37.5 tiles away) -Changed skeletron prime's sprite animation so that the mouth only opens when missiles are about to fire -Changed skeletron prime's laser eyes attack so it increases in attack speed as health wanes -Turret attachment's skull missiles no longer fire if the player is attacking with a non-summoner weapon, if the player attacks with a non-summoner weapon, the cooldown would be reset as a small penalty -Turret attachment now supports pickaxes v1.6: -Reworked turret attachment, now the fired projectiles depends on your damage type(supports non-vanilla classes) >For non vanilla classes, it just fires a big, blue missile every 5 attacks >For melee, it fires a volley of red missiles every 4 attacks >For ranger, it fires 2 bouncy grenades(similarly to grenade launcher) >For mage, it fires 4 pink lasers that are inaccurate(notice how i did't specify as to what type of turret this weapon is) >For thrower, it fires 2 sticky mines that explode when touched(similarly to proximity mine launcher Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Sword of Gaia
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Download v0.330.3 (139.7 KB) |
Sinaqua |
Simple Things to learn Terraria modding. Changelog at bottom.
!!BALANCE IS WIP!! Honestly, it's not balanced right now. Mostly indev recipies and the like. Slowly getting there as testing progresses. -DESCRIPTION- Weapons: !!ALL RECIPIES SUBJECT TO CHANGE, THIS MOD IS VERY WIP, BUT IT IS STILL FUNCTIONAL/SAFE TO USE!! Sword of Gaia: Hardmode Arkhalis, longer reach and higher damage. Crafted from the Arkhalis and any Cobalt bar. Namesake of mod. New custom slash animation + emits light now! Color/recipe/name subject to change. Can be upgraded once more with Luminite. Shadowflame Dagger: Buffed Shadowflame Knives. Crafted from Shadowflame Knives. Daybreaker: Daybreak Upgrade for post-Moonlord. Faster and more damage. Crafted with Daybreak, Luminite Bar, and 15 Solar Fragments. Hammer of Gaia: Automatic Buffed Paladins Hammer (90dph ---> 150dph). I got tired of repeatedly clicking, Okay? Crafted with Paladins Hammer. AER-14, Improved Laser Rifle, crafted from Laser Rifle, 10 Metoric bars and 3 lens. Little less damage than SDMG or round-about. Uses 4 mana/shot Converted AER-14, as above but uses ammo rather than mana, projectile changes to whatever ammo you use. Crafted from AER-14. Can be converted back to the normal AER-14. Beam Rifle, crafted from 10 Hallowed bars, 10 Metoric Bars, and 3 Lens. Fires a Long-Range beam that bounces off of walls. Great for hitting everything in a cave at once. 4 Mana/Shot. Crystallus, 15 Solar fragments, 10 crystal shards, 1 Omni-Bar. Fires 5 SoG that seek. Semi-slow launch rate. Sealed Scroll: One Thousand Knives, 15 Nebula Fragmnets, 10 crystal shards, and an empty scroll (made from a book). Uses 5 mana/shot, fires 1 SoG that seeks. Fast. Recipe WIP. Balance WIP. Items: Psudeo Omni-Bar: crafted from all pre-Hardmode Bars (including those not spawned in a single world eg. BOTH Iron and Lead required). Crafted at Hellforge. Hardmode Psudeo Omni-Bar: As above, but Hardmode Bars. Crafted at Adamantite Forge. Omni-Bar: The 2 Psudeo Omnibars crafted with a Luminite Bar at an Ancient Manipulator. Used for this mod's penultimate crafting. Trinkets: Attuned Vial: 5 Omnibars at an Ancient Manipulator. 20 Armor Accessory that increases your minion count by 15 and buffs their damage by 100%. Azure Band: 5 Omnibars. Magical accessory that eliminates magic costs and increases health regen. Does not make you immortal, don't get cocky. Scroll of Lava-Wading: Omnibar and lava charm. Grants total immunity to lava and fire blocks. Prevents the "On Fire!" debuff. Probably the earliest Omnibar equipment to get. Golden Stone O' Life: 10 Omnibars, 10 Gold Bars, 10 Hallowed Bars. Rediculously powerful artifact that increases your health to around 1,000 and gives you standard life regen about on-par with the Shiny Stone, without needing to hold still. Omnicell Swarm: 15 Stardust Fragments and 2 Omnibars; spawns 5 Omnicell protectors, these take no minion slots and do base 120 damage. Try them, I recommend. Health/Other: Resonant Starcell: Omnibar, 15 Stardust Fragments, and a Super Healing Potion yields 10. Heals 500 Health. More things with Omnibars Soon! Omni-Armor is planned and being worked on. Everything except Omni-Bar equipment is crafted at a standard workbench. Anything done with Omnibars (besides the two sub-omnibar items) is done at the Ancient Manipulator. Enjoy, or don't. I don't own you. -------------------------------------- Plans: Bossmelter orb: Expensive consumable that summons a temporary minion. Does Extreme damage, but only to things that have ove X000 Health. Useless as a horde protection. Hordemelter orb: as above, but only targets things under X00 health, fires many seeking projectiles over its lifetime before dying. Used as either "emplacement" horde protection or maybe followers? Add in more weapons/abilities. Add special ammo for the AER-14 (or other guns, it's just meant to compliment the AER-14) Eventual plans (Don't Expect Soon): Learn how bosses work and code in an Omnibar Boss (Thinking like the mechanical bosses, but much, much stronger), drops Omnibars/Trinkets/Equipment. Omni tools/Weapons Omni Armor Actual In-Game icons for added stuff, rather than vanilla icons. //Somewhat done?? Shout out to my testers helping me along with Ideas and the such: Alaunus adth3759 Changelog v0.330.3: Fixed some misspellings, typos. Changelog v0.330.1: Added Omnicell Swarm. Changed SoG's slash, and added another version to be upgraded after moonlord. Balanced damages and some crafting recipies. Reworked how both seeking projectiles and the minions think. Changelog: v0.321.1: Lowered SoG brightness + changed how it moves. Now spawns particles (fancy!). Fixed an issue whe Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
Sword Sorcery (WIP)
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Download v0.3.1 (139.6 KB) |
PikiktheYeet |
Did you Ever think the Melee class just Isn't big enough? WELL SAME HERE! this mod aims to fix that while still (Mostly) fitting with the progression of the Vanilla Game!
Special thanks to ThatOneXMan (spritework, such as Incendiary Longsword and Dragonforce) and Big Ounce (excellent ideas, such as Purple Haze Feedback and DIO's Sign) My youtube channel: https://www.youtube.com/channel/UCi5WK9sXsac7voe9097yZoA ThatOneXMan's: https://www.youtube.com/channel/UCNqLVdFHN6oU8iftFsUqYfw Big Ounce's: https://www.youtube.com/channel/UCMv9JicqX5LHl1X7MNjB0og CHANGE LOG: V0.3.1 -Nerfed the ROQ -Buffed iron and lead daggers V0.3 (Finally, after all this time, it's here!) -5 New items -4 Swords -Slo Boi -Negativity -Iron Dagger -Lead Dagger -1 Gun -Bandit Rifle -Updated sprite for DIO's Sign -Nerfed True Terra Blade V0.2.1 -Various sprite updates -Improvements to a couple recipes -Added mod homepage -Starburst fixed to do Magic damage instead of Melee -Ectoplasmic Claymore nerfed to fit better with the flow of the Game V0.2 -Added 5 new items (All of which are Pre-hardmode) -4 Swords -Stick -Stick On A Stick -Plastic guitar -Netherite Sword -1 Magic weapon -Starburst V0.1 -Released -45 Items added (Some of which aren't complete) -24 Swords -1 Yoyo -5 Guns -3 Boomerangs -3 Accessories -3 Misc crafting materials -1 Completely not working at all Chain Guillotine type weapon -1 Magic weapon -1 Completely not working at all Spear -2 Wands (New kind of Useless but fun Magic item!) -1 Hamaxe -8 Projectiles (Only 4 of which work) -1 Boss drop imporvement -A new crafting recipe to make Harpy Wings way easier to obtain Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
TerraStuff
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Download v0.2 (139.5 KB) |
TheDarkLitten |
TerraStuff is a mod that adds Terraria themed equipment to the game. It is still in beta. Changelog:
BETA: Added True Terra Blade, post Moon Lord item that takes 25 of each fragment and 25 luminite bars, it also takes an Influx Waver and a Terra Blade. Added Terra weapons, crafted with one lunar weapon (ex. Nebula Blaze), 150 Terra Shards, 25 Luminite bars and 25 of each fragment. There is one weapon for each class. Added Terra Armor, crafted using 25 of each fragment and 50 terra shards for each peace. Added Dev armor, each crafting recipe is early game. Added a Terra Tools, crafted with 100 terra Shards. Added a pets based on the mod creator's pets, crafted early game.(they are not dead, I gave them wings because I couldn't get them to work without flying.) Things to add: Fix the Nature Staff, it does summon damage but works like a magic staff. Retexture the Terra Shards. Add Terra Hearts, which are just new life fruits. Add a Nature dragon mob, spawns in space, drops terra shards. Remove the terra shard recipe, making them only obtainable by the nature dragon. Add a new boss, The Spirit Amalgam, drops the best wings in the game. Add a set bonus for the Terra Armor. Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Gwen's Mod
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Download v0.1 (139.4 KB) |
gapbrogaming |
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Shader Library
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Download v2.1.2 (139.2 KB) |
thegamemaster1234 |
A library intended to ease the creation and application of shaders.
This is a dependency mod. Other mods may require this mod to be enabled. Automatic functions of this mod: - Fixes look of special dyes on pets and grappling hooks - Allows use of armor dye on Familiar Wig Patch 2.1.2: - Added WeaponOut support for held item dyeing Update 2.1.0: - Code updates to avoid deprecation - A couple of edge-case fixes - Possibly other things but probably not Patch 2.0.1: - Fix reverse gravity issues Patch 2.0.2: - Fix some bad draw settings Localizer Package |
5 years ago | tModLoader v0.11.7.1 | Edit | Delete |
Onic The Hedgething
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Download v1.1.1.0 (139 KB) |
A LIVING MEME (doggeo/do… |
Localizer Package |
4 years ago | tModLoader v0.11.7.6 | Edit | Delete |