tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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EasyGame
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Download v1.1 (1.1 MB) |
EthanWuJF |
˽��MOD
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3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Loren71's Test Mod
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Download v1.0 (1.1 MB) |
Loren71 |
This is a mod I made entirely out of fun to kill time. It's probably not the best mod out there, but I tried my best to make some interesting things.
Localizer Package |
4 years ago | tModLoader v0.11.7.6 | Edit | Delete |
Weapons c# practice
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Download v0.1 (1.1 MB) |
weedfish |
Im testing somthing right now. I just want to see if this works.
Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Tactical Nuke
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Download v3.0 (1.1 MB) |
4keY |
Adds tactical nuke
Made just for pure fun USE ONLY IF YOU WANT YOUR WORLD DESTROYED MADE IT TO v3.0 - NOW YOU CAN CHANGE EXPLOSION RADIUS Craftable at Ancient Manipulator: Luminite bars x15 All four pillar fragments x4 Wire x250 changelog: v3.0 You can now right click with item to change radius of explosion v2.0 Explosion lag reduced to zero. Reworked how the explosion looks. Explosion now destroys chests. Explosion radius increased from 480 to 900 v1.1.1: Destroyed blocks now doesn't drop items so it should help a little bit with the lag when projectile hits tile. v1.1.0: Missle now can now additionaly go from right to left instead of just left to right. Multiplayer compatibile, with possibility of some minor audio bugs rarely. Explosion radius decreased from 500 to 480. Recipe changed. v1.0.2: explosion radius decreased from 600 to 500. Proper animation style for item. Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Highlander: Cosmetics and Content
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Download v1.4.4.1 (1.1 MB) |
Quickstraw |
Highlander is a content mod that focuses on adding mostly cosmetic items. Everything should work in multiplayer.
Features: - 3 Bosses - 2 Town NPCs - 40+ vanity items - Several non-vanity items to add variety to gameplay Many cosmetic items added are inspired by Team Fortress 2 cosmetics. The Haunted Hatter must be killed to acquire these items. Hat Lock Boxes will drop after the Haunted Hatter is killed. There are 4 Hat Lock Boxes that can be opened to obtain different sets of hats. A Hat Lock Box must be opened with a key bought from the Hat Salesman. There is a small chance to obtain a hat with an unusual effect after opening a Hat Lock Box. Non-cosmetic items added are rewards for beating the bosses as well as some odd weapons I thought would fit well into Terraria and add variety. These items generally have a twist that makes their mechanics unique. Recent Changes: 1.4.4.0 - Added an option to disable Lock Boxes from spawning. Added Blighted Vermin Monk and Bell of Pestilence. Improved AI of Blighted Vermin. 1.4.4.1 - Improved Vermin AI. Most bugs in the Vermin AI should be fixed. Currently Working On: More Vermin + Polishing old content Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Geoff's Mod
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Download v1.2.1 (1.1 MB) |
Geoff Copuc |
Geoff's Mod is a Mod that adds Weapons, Tools, Enemys, Bosses AND MORE.
Join the "Geoff's Mod" discord server to submit ideas that could be in the mod! (Server invite is the homepage) :Update Log: 1.2.1 Update: Bug fixes 1.2.0 Update: Added Eye of Geoff Music Added Eye of Geoff Staff Changed Orange Lens to a crafting item Added Orange Silencer (New Orange Lens) 1.1.9 Update: Meowbow is now obtainable from Moon Lord Added Orange Lens Added Life Fruit recipe 1.0.0 - 1.1.8 Logs on Homepage Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
EpikV2
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Download v0.2.5 (1.1 MB) |
Tyfyter (Tyfyter2002 on … |
A continuation of my first mod, "Epikmod".
Icon coming soon, have a potato for now Changelog: 0.2.5: More hats String Spring Thing 0.2.4 & 0.2.4.1: A nice hat and a fish 0.2.3: Added more weapons and horrible puns 0.2.2.3: More multiplayer fixes 0.2.2.2: Fixed accessory from 0.2.2.1 not working properly in multiplayer 0.2.2.1: Added 1 accessory Fixed error when used alongside versions of Recipe Browser before 0.5 Fixed incompatibility with multiplayer 0.2.2.0: Added 3 weapons Added 2 crafting materials Added 1 tool Implemented 1 NPC Added minor Recipe Browser integration 0.2.1.0: Added 2 weapons Added a crafting material Changed version formatting 0.2.1: Removed debugging code that was accidentally left in 0.2 0.2: Added Shattered Fate Added Jade Dye Credits: Tyfyter2002 (you know, the dev of the mod) Mostly just the people in the TModLoader discord, but especially DarkLight and JopoJelly. Special Thanks to the 7387 people who've downloaded the original mod. Wait, why is it 7395 now... 7477? Are people still using tML v0.8.2.1? 7574. How is it still available? Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Keybrands+ Re:coded
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Download v1.0.40 (1.1 MB) |
Chem |
A scattered dream that's like a far-off memory...
A far-off memory that's like a scattered dream... I want to line the pieces up... yours, and mine. Keybrands+ Re:coded is, as the name suggests, a full rewrite of the original Keybrands+ mod that I made a very long time ago. It aims to add many keybrands with some being stronger or more versatile than others and also to expand the concepts of multi-class weaponry and equipment. Gather keybrands throughout the game to combat the Heartless threat and become the one true keybrand master! Currently, this mod adds: Many, many keybrands, most providing alternate attack modes and attached abilities, plus a rework of the original Keybrand A new town NPC, the Keybrand Master who sells restorative potions and useful materials A new currency, Munny, used to purchase various goods Several crafting materials, used to make and upgrade keybrands, among other things Several consumables, including a salty yet sweet treat, and a panacea to cure all that ails you Several accessories, including the Crown Charm which will grant you a second chance, and multiple tiers of enhanced gliding This mod also introduces a new resource used by keybrands, MP, which does not regenerate naturally but can be restored through several methods and will recharge when depleted Planned features: Many more keybrands! It wouldn't be Keybrands+ without them! Several different Heartless and Nobody types to fight An item synthesis system with recipes that need to be deciphered Sub-armor, equipment that can be synthesized to increase certain stats And much more! Developers: Chem - Creator of Keybrands+ and lead dev Dan Yami - Lead dev Contributors: Licflagg, Q, LuftRaptor - Ideas and support Teesi - Resprites for some keybrands Version History: -1.0.40- Added an icon to denote the damage type of a keybrand's alternate attack mode Added Spiritualist Essence, the summon equivalent to the Warrior, Guardian, and Mystic essences, currently unobtainable but will be important later on Added Stardust Fragment to the recipe of the Zenith Fragment to accomodate for the addition, it'll also use Spiritualist Essence when it becomes obtainable -1.0.39- Keybrand and Kingdom Key can only be used after Plantera is defeated Kingdom Key requires 3 Zenithite to craft, rather than just 1 Zenithite is a lot less common from all sources Zenithite now has a greatly reduced droprate from enemies when a boss is alive Treasure Chests no longer spawn while a boss is alive -1.0.38- Optimized Munny and MP Orb pickup logic Renamed Treasure Magnet to Munny Magnet to reduce confusion with the vanilla 1.4 item of the same name, this will mean that any existing Treasure Magnets will turn into unloaded items (thankfully they are fairly cheap to replace) Slightly shrinked Strike Raid's hitbox, this shouldn't affect the overall effectiveness of the projectile Changed the homepage to link to the github repository, in the readme you'll be able to find the discord invite link -1.0.37- Gave Strike Raid and Judgment afterimages and fixed up Eternal Flames' afterimages Reduced the damage nerf for Judgment if being used with the normal Keybrand, since it made that kinda useless in general Keybrand Mold no longer requires a shortsword Added a secret method to obtain a certain item -1.0.36- Added the Hollow Sigil, a challenge item obtained on character creation, or by crafting it at a demon altar Favoriting the Hollow Sigil will lock your maximum life to 1 point, this has a special interaction with the Crown Charm Zenithite+ can now be found in Treasure Chests, having a 1/256 chance to replace any normal Zenithite that would drop -1.0.35- Judgement has reduced damage and crit rate when hitting the same target -1.0.34- Fixed Judgement targeting behaving strangely if its current target is behind a wall Judgement should no longer get stuck on enemies that turn invincible (I.E. Moon Lord's eyes) -1.0.33- Due to the fact that it's entirely possible to have a dungeon without an Abyssal Tide, they are now always generated in chests containing a Muramasa Zenithite+ is now actually obtainable, apparently I disabled them for some reason, probably because they were pretty useless Added Aero-Carbon Alloy, Aerosteel Plating, and Aerogel, which all can be found in chests and can be used along with a single Zenithite+ to make the Zenitherium Crucible, though its use is currently purely aesthetic -1.0.32- Judgement now homes into enemies it hasn't hit recently instead of being controlled with the cursor Judgement gives 1/3 of the usual delta granted from damage dealt, the same reduction applies to Draconic Flare's debris Reduced Keybrand D/Kingdom Key D alt attack MP cost and Localizer Package |
3 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Unoriginal
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Download v1.3 (1.1 MB) |
Lasthue |
============== Unoriginal ===============
Unoriginal is a mod that full of unoriginality. Iam Bad at spriting so i uses some free use sprite to this mod. Unoriginal is a mod that added : - Love - Definetly not zoologist - Cool Weapon. - Unbalanced Item. - Painfull crafting recipe changes. - Big Tree. ====================================== Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Authentic Deathclaws
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Download v0.1.2 (1.1 MB) |
Apzen |
Description:
Hey hey, this is a MrPlague's Authentic Races addon, featuring Fallout's most fierce predator. These might be a bit OP, but honestly, who's gonna judge us? The sprites/sounds are low-effort. I'm not a great artist, nor a great coder. Credits to the original assets go to MrPlague, the death sound comes from Fallout 4. Races: -Deathclaw -Glowing Deathclaw Updates: I recently fixed up some of the poorly written stuff, but there's a couple of things I wanted to write here for posterity. Update 0.1.2 Changelog: ☢ Added Mod of Redemption interaction (Deathclaws are now immune to radiation!). Note, you don't need Mod of Redemption to play a Deathclaw. This is just a nice bonus if you do. ☢ Reduced the rate of spawns (the thing used in the tooltip mentioning the difficulty is increased if you play deathclaws). ☢ Removed some salt. Credits: -MrPlague (spriter, animator, and coder) -CrocWithShades (betatester) -Dragons Tired (betatester) -Blaquestone (gameplay balance) -Fallout_Patriot (gameplay balance, betatester) -Bethesda (Fallout, Deathclaws, and the death sound)"> Description: Hey hey, this is a MrPlague's Authentic Races addon, featuring Fallout's most fierce predator. These might be a bit OP, but honestly, who's gonna judge us? The sprites/sounds are low-effort. I'm not a great artist, nor a great coder. Credits to the original assets go to MrPlague, the death sound comes from Fallout 4. Races: -Deathclaw -Glowing Deathclaw Updates: I recently fixed up some of the poorly written stuff, but there's a couple of things I wanted to write here for posterity. Update 0.1.2 Changelog: ☢ Added Mod of Redemption interaction (Deathclaws are now immune to radiation!). Note, you don't need Mod of Redemption to play a Deathclaw. This is just a nice bonus if you do. ☢ Reduced the rate of spawns (the thing used in the tooltip mentioning the difficulty is increased if you play deathclaws). ☢ Removed some salt. Credits: -MrPlague (spriter, animator, and coder) -CrocWithShades (betatester) -Dragons Tired (betatester) -Blaquestone (gameplay balance) -Fallout_Patriot (gameplay balance, betatester) -Bethesda (Fallout, Deathclaws, and the death sound) Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
Gerd's Playground
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Download v1.8.15.9 (1.1 MB) |
Mr.Gerd26, N3RF, Fallen |
Fargo & Terry: Thanks you for making Fargo's Souls, good luck on your future
Snith: You are an epic builder Ebon: Good luck with Ebonian mod Icey: It's the boy Spaz: "It's Orange!" -Spaz 2021 Nalyd .T: Good friend(I just like him) #### Extra: #### Enjoy... I guess you can join the discord in the homepage As you can see im not a fan of putting changelogs here so join the server and search ####"> #### This mod includes several items and random stuff in general For extra content Install Gerd Souls This is mostly a practice mod #### Note #### I highly recomend using Fargo's Mutant mod for some items to be obtainable #### Versions #### Published: v0.5 Current: v1.8.15.9 #### Special thanks: #### Fargo & Terry: Thanks you for making Fargo's Souls, good luck on your future Snith: You are an epic builder Ebon: Good luck with Ebonian mod Icey: It's the boy Spaz: "It's Orange!" -Spaz 2021 Nalyd .T: Good friend(I just like him) #### Extra: #### Enjoy... I guess you can join the discord in the homepage As you can see im not a fan of putting changelogs here so join the server and search #### Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
The Carrier Mod
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Download v3.0 (1.1 MB) |
Setly & Lunary |
THE BEST MOD IN THE UNIVERSE WITH A PATH TO BE SOMETHING
Catatonic mod Step to be The Carrier Mod. 30 items Weapons and accessories from Half life, Shovel Knight & Shantae! 1 NPC from Shovel knight then better things will come... Localizer Package |
5 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Expanded Sentries
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Download v0.984 (1.1 MB) |
TheLoneGamer |
This mod adds a new-ish class by making sentry weapons their own damage type. New weapons, armors, accessories, and two potions are added. Current version is supported up to the end of hardmode with custom items. Since this is an alpha, much is subjected to change and there are plenty of known issues. This mod is open source. In general this mod covers...
- New class, the Defender, that deals Sentry damage. - Plenty of new weapons. - Four new armor sets and seven hardmode ore helmets. - Some new accessories. - Sentries require line of sight to place. A late game accessory or setting can bypass this. - This mod's sentries can be used for the DD2 event at the cost of Etherian Mana after the turret slot limit is reached. - Sentries last for 24 real life hours. - HUD displays max number of sentries if it is greater than one (can be changed in config). - A buff gets added if any sentries are out, which can be canceled to remove all sentries. Vanilla changes related to sentries have been done... - All vanilla turrets now scale from sentry damage. - Crimson Rod, Nimbus Rod, and Clinger Staff now scale from sentry damage instead of magic damage and obeys the player's max sentries limit. - DD2 armors and accessories now boost sentry damage instead of summon damage. - Buffed Frost Hydra to penetrate unlimited times and cause Frostburn on hit. - DD2 turrets can be used before defeating the Old One's Army for the first time. This had to be done due to hardcoding to be able to freely use this mod's sentires. - Tier 2 and 3 DD2 helmets additional increases sentry limit by one. - Tier 3 DD2 armor set bonuses additional increases sentry limit by one. - All vanilla sentry weapons now have auto reuse. - Engineering Helmet is no longer vanity, but now an armor piece that provides some stats. Known Issues because I either can code it better or can't due to hardcoding... - Some of my older projectile sprites are still in, looking poor next to the resprites. - Water Tornado sometimes doesn't behave properly, causing parts of it to remain while others are missing. - Due to how I had to attempt to remove any summon damage bonuses from sentry weapons, there might be rounding errors which mean summon damage bonuses alone might have a minute effect on sentry weapon damage, usually amounting to one less damage. - DD2 accessories gives turret slot and minion damage bonus based on accessory slot it's equipped in. This happens even with no mods enabled so it might be a tModLoader issue. I've attempted to fix this, but it won't work correctly if you decide to equip more than one DD2 accessory at once, use extra accessory slots through Cheat Sheet, or have the Antisocial mod enabled. - Sometimes during the DD2 event, attempting to place sentries might end up wasting Etherian Mana without actually placing the sentry. - The wrong player may be given credit for kills done by another player's sentries. It's been a while since I was able to test this, so it may or may not be true anymore. - The Taboo Trap's Sandnado currently lacks the full visual effects of vanilla Sandnados till I figure out how to code it correctly. - Cross mod end game armors added don't yet have all the features of their respective armors. For JoostMod, no special key press ability yet. For Shadows of Abaddon, one of the helmets is crafted instead of brought from a NPC since I have yet to code adding the item to the shop properly with custom currency. For Spirit Mod, sentries don't get an on hit benefit yet. - Betsy Turret may not reach far away targets if the player has increased sentry range. The vanilla code I've used I had much trouble attempting to make work properly. - Reworked gem layers have a visual effect to aid in placing them within range, but this effect doesn't stay if the item is used outside the hotbar. Future Plans... - More weapons. - Cross mod support to add new sentries and items to fit within the themes of the mods. - Better balancing. - Bugfixes. Change Log... - 0.984: Fixed issue where having greater than 100% summon damage would cause sentries to have 1 less damage. - Updated handling of Thorium Mod mod calls. - Fixed UFO Deathray not being set to place floating properly. - Engineering armor set bonus no longer gives unlimited mana usage for sentries, but Expanded Sentries floating turrets. - Renamed Gritharvollr to Gridarvol. - Added Pulsar Potion, for cross More Potions support. Also added upgradable Luiafk unlimited items to go with the new potion. - Pulsar Jetpack can now allow flying up faster by holding up like the vanilla Jetpack. - Pulsar Drill lowered to a tile boost of 2 to be more in line with 1.4 vanilla lunar drills. - Lunar Portal Staff and Rainbow Crystal Staff now have double Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
FliesMod
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Download v0.1.70 (1.1 MB) |
ElderlyWorm-scripter,Tup… |
FliesMod is a not pretty cool mod
Do you like poorly processed sprites and scripts? If yes, then this mod is for you, having no skills to work with C # or C++ and in general with programming we are trying to release updates. I apologize can be stolen ideas, etc. I apologize for the delay in updates, the next update is not soon 0.1.2v Add-new potion Fixed-some weapons, strengthen Shield of tree 0.1.3v Add-Dynamite! 0.1.4v Add-New fishing rod,and 1 blade!!!! 0.1.4.1 Add-New pickaxe 0.1.5 Add-New NPC and some weapons! 0.1.6 BIG Update!!!!!!!!!!!!!!!!!!! 0.1.6.5 Added-1 material!! 0.1.6.6 Added-1 shield 0.1.6.7 Added-a few items!! 0.1.7.0 Added - 1 boss, 2 materials,1 potion, 1 armor set, 1 buff, 9 NPCs. Localizer Package |
4 years ago | tModLoader v0.11.7.5 | Edit | Delete |
Ultraconyx Mod
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Download v2.0.0.1 (1.1 MB) |
a cats |
Ultraconyx Mod adds 10 bosses and some new items.
A new mode: Chaos mode! If you enable this mode, every vanilla and ultraconyx boss gets stronger. It is back on the mod browser as, despite the hate it got, there are still some people who like it. Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Crystal Dragons Race Mod
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Download v1.7.3 (1.1 MB) |
Kazun |
Description:
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). "> Description: The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species. This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang: Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small). Each race has its own playstyle: • Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team. • Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average. • Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability. • Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic. • Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows. • Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic. • Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits. Credits: -Kazun (coding) -Jave (spritework) -MrPlague (base race mod) Changelog: 1.7.3 - Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer. NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here. 1.7.2 - Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations. 1.7.1 - Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat. 1.7.0 - Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times: • Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5). • Diamond: Reduces damage taken by 2% per gem (Max -10%). • Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%. • Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%) • Amber: Increase Bow speed by 4% per gem (max +20%) • Sapphire: Reduce mana cost by 2% per gem (Max -10%) • Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%) - Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera). Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
The God Hunter
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Download v0.1.3 (1.1 MB) |
Eskimo241 |
This mod is developed by 1 person, so the mod can have some bugs and be long to developping.
(I recommend to use the mod just for testing it, not for playing) Changelog: V 0.1: -Add 3 swords and 2 spears (some of them haven't real recipe) -Add 3 new ores V 0.2 -Add a summon item -working on a forge tile V 0.3 -Add a "changelog bag" (give new/updated items) -Add new weapons and retextured some ugly spears you can contact me with discord: Eskimo#7778 Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
Emoji Support
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Download v0.2.1.1 (1.1 MB) |
jopojelly |
Adds Emoji support to ingame chat. Use by typing "[e:poop]" in chat.
Browse emoji keywords by searching using the visual keyboard to the right of the chat bar. Click button to expand. Localizer Package |
7 years ago | tModLoader v0.10.1.3 | Edit | Delete |
屑mod
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Download v0.2.1 (1.1 MB) |
寰宇最终合成站(是个屑) |
合成站是个屑(悲)
v0.1版本 增加以下物品: 武器: 1.寰宇最终合成站 2.大粪台风 矿物: 1.大粪矿 2.大粪锭 召唤物: 大粪诱捕器 装备: 1.大粪头盔 2.大粪胸甲 3.大粪护腿 增加以下怪物: Boss: 1.野兽先辈 描述:无限复活,战斗时间两分半后自动胜利 v0.1.1版本 新增英文(机翻) v0.1.2版本 修复了一些bug v0.1.3版本 修复了一些bug v0.1.4版本 将先辈添加到BossChecklist中 修复了一些bug v0.1.5版本 新增了恶臭音效开关选项 修复了一些bug v0.2版本 增加以下物品: 1.治疗药水枪 2.魔力药水枪 允许你抓起渔夫 修复了一个中文bug v0.2.1版本 增加以下物品: 1.核弹 2.钻石剑 增加以下buff: 1.核辐射 ———————————————————————— 屑mod,轻喷 ———————————————————————— Synthetic station is a crumb (sad) v0.1 version Add the following items: Weapons: 1. Universe final synthesis station 2. Big Shit Typhoon Minerals: 1.Dung Ore 2.Dung Ingot Summoned items: Dung trap Equipment: 1.Dung Helmet 2.Dung chest armor 3. Dung leggings Add the following monsters: Boss: 1.Beast ancestor Description: Unlimited resurrection, automatic victory after two and a half minutes of battle time v0.1.1 version Add English (machine translation) v0.1.2 version Fixed some bugs v0.1.3 version Fixed some bugs v0.1.4 version Add pioneers to BossChecklist Fixed some bugs v0.1.5 version Fixed some bugs Added malodorous sound switch option v0.2 version Add the following items: 1. Healing Potion Gun 2. Mana Potion Gun Allow you to catch the fisherman Fixed a Chinese bug v0.2.1 version Add the following items: 1.Nukes 2.Diamond sword The following buffs have been added: 1.Nuclear Radiation ---------- ---------- ---- Crumb mod, light spray Localizer Package |
4 years ago | tModLoader v0.11.8 | Edit | Delete |
Tactical Rifle
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Download v1.1 (1.1 MB) |
StormFury_ |
Update 1.0.1
|New Items| - Added Double-Barreled Shotgun |Item Changes| Model 416: - Damage increased from 21 to 24 Storm: - Damage increased from 28 to 30 Prototype: - Damage decreased from 122 to 100 |Bug Fixes| - Fixed damage calculation for projectiles of Prototype after piercing an enemy Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |