tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Control Corruption / Crimson
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Download v0.6.0 (13.4 KB) |
Left Click |
Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
TheVinix
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Download v2.6.0.1 (173.2 KB) |
SubPolar |
This is a work in progress mod
Localizer Package |
7 years ago | tModLoader v0.10.1.4 | Edit | Delete |
Inlustris Mod
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Download v0.8 (15.8 MB) |
Starsong (Alpha) |
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The Inlustris Mod is a mod that strives to add more optional content on top of what Terraria already has, while tossing in some new mechanics to keep a sense of addition. -------------------- The mod currently adds: + 1 new damage class, the Sorcerer class. There's never anything too far away for a wielder of forbidden power to miss. + A new mechanic, Sanity. (Currently used mainly by the Sorcerer class. Being worked on as you read this.) + 1 new minibiome. + 1 new difficulty mode, Reverie. + 190 items + 4 bosses + 6 enemies + 2 Town NPCs (If you use Cheat Sheet, you may find some of the dev items useful. Take a look!) This mod is mostly still WIP, but covers content from the beginning of the game to Moon Lord. -------------------- Credits: Starsong (Previously Alpha) - Creator, Code Developer, Spriter, Music Developer Omega - Primary Playtester Phobostar - Spriter + Ideacrafter TrueJosh?! - Spriter(ish) Koid - Spriter Darkpuppey - Spriter Nvar004 - Spriter Enreden - Spriter Skeletony - Spriter Failure - Spriter Cherry - Spriter Localizer Package |
4 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Exodus Mod
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Download v1.1.0.1 (5.4 MB) |
M4trix, NovaDee |
Learn how to mod with tModLoader by exploring the source code for this mod.
Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Angler Quest Announcement
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Download v3.0.0.1 (19.2 KB) |
bn0367 |
This mod adds a message every new day and/or every time the angler quest changes to tell you what you'll need to fish. It also optionally counts the days you've been in the current world.
Changelog: v3.0.0.1: -Make multiplayer actually work -Very small amount of code cleanup v3.0: -Total code rewrite -Updated to latest tML -Different config options now v2.4: -No longer has a dependency! -New default text color -Code cleanup -ModConfig support v2.3.0.2: -support for mod helpers github issue reporting/config reloading v2.3.0.1: -removed accidental bloat, mod is much much smaller now v2.3: -Large update! -removed previous day completion (for now?), as it wasn't functioning at all -added terrariahooks dependency -support for angler amnesia potion/no angler timer, etc. (biggest part) -lots and lots of code cleanup -day is now no longer synced with the quest announcement -small amounts of grammar/spelling cleanup -removed random excel file I left in mod folder -updated mod description, no longer includes references to day v2.2: -Hex support! -Should actually work in multiplayer now -Forum post! -Added a "!" v2.1: -Added message color to the config, currently only works with rgb, hex coming in next update most likely v2.0: Biggest update so far! -Added config with options for day counter and fish catch location -Messages with and without day counter look different -Added fish catch location to message (can be turned off in config) -Added /aqa reload to reload the config v1.2.02: -Actually updated icon v1.2.01: -Updated icon v1.2: -Added previous day completion list v1.1: -Added icon v1: -Initial upload Localizer Package |
5 years ago | tModLoader v0.11.7.5 | Edit | Delete |
(NEW!) Yoshi's Island
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Download v1.5.9 (11.3 MB) |
Piers from Piers Hub |
Welcome to the Yoshi's Island Mod! This mod adds items, enemies, npcs and mounts inspired by Yoshi's island and numerous other Mario games to Terraria!
--1.5.9 Patch Note Highlights-- -Made the mod Open Source -Cleaned up a lotta code -Posted the rest of the patch notes on the hub >>Currently working on a website/wiki for the mod, so join the server to ask any questions while you wait.<< -CREDITS- Piers (Creator) Doggo/Furret (Long time Hub Advisor/Hub Moderator) Wolfch (Previous Spriter) Alpha (Previous Island Helper) QWERTY (Previous Island Helper) Vanilliyan (Previous Helper/Partner) -Other Credits- A.J. Nitro (For Some of the sprites used) The Spriters resource (For some of the sprites used) Jesseo (For originally creating the Baby Yoshi's that Piers later edited) Joost Mod (For some of the the Banzai Bill Launcher Code) >>Disclaimer, all rights go to their respective owners! Credit to Nintendo too for you know, creating the entire Mario franchise and stuff.<< Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
failure's content pack
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Download v0.13 (113.4 KB) |
FailureofMankind |
Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Potato's Mod
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Download v0.1.6.7 (2.2 MB) |
PotatoLord |
Localizer Package |
6 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Cheese Mod
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Download v1.0.0.1 (4.7 MB) |
CodyDev |
Cheese Mod is a fun Terraria mod created by CodyDev. It contains and will soon contain:
* Cheese * Throwable cheese * Weird robots * Cheese tools * More cheese * Other stuff that's not really related to cheese but is still in the mod * Cheese Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
Qwerty's Bosses and Items
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Download v0.23.0 (35.6 MB) |
qwerty3.14 |
This mod adds whatever I feel like adding. I generally try to make the content I add feel unique.
I have a forum page and discord server for the mod where you can read up on the content, leave suggestions, or report bugs Also working on a wiki Includes -8 bosses with custom AI! -A new sky fortress biome/strucutre with randomised layouts, and new enemeis with custom AI! -A new event the dino militia! -8 new accesory prefixes! -over 400 items total! including... -many new armor sets all with unique effects -LOADS of cool and unique weapons! I'm not that good of a spriter so here I'll give thanks to the spriters who helped! -Havoc -Liquidated Assets -SUS -Darkpuppey -FazerGamer -GamingWithZack -ShockedHorizon5 -FailureOfMankind -Raz -Kerdo -Phobostar -Donmor -Olive Extra thanks -Turquiose (for writing custom themes) -musicman (polar exterminator theme) -Kerdo (Russian Translations) -Cerberus (Chinese Translations) changelog 0.23.0 -new world gen for the polar exterminator's den -the polar exterminator fight has been overhauled -nerfed divine hail knife, damage 15->13, useTime 4->5, and is a little less acurrate -the frenzied quick morph prefix now only reduces cooldown by 25% instead of 50% -adjusted biomass's ammo creation rate -Imperial courage buff attack speed bonus reduced 35%->25% -EoC shift no longer resets iFrames when bouncing and has 15% droppoff for each enemy hit -nerfed vitalum armor... a lot -fixed traveling merchant never selling morph gem -fixed anvil morph dealing damage when sitting on the ground -fixed spazzer's eye not bouncing off tiles 0.22.11 -fixed severe bug where mod wouldn't be able to create a server 0.22.10 -fixed severe bug that caused the mod not to load when 'classic Impererious' sprite setting was enabled -tops now inflict more iFrames 10->20 -reduced nano dart's nano probe damage 50%->40% -longsword staff damage reduced 22->19 (It was better than the f*cking xeno staff) 0.22.9 -rhuthinium vaporizer mana cost 12->8, damage 19 -> 35, knockback 0-> 0.5 -beak javelin damage 110->100 -fixed Imperious being vulnerable to projectiles with static immunity -fixed bug where reloading the mod multiple times could cause Ancient Machine, Imperious, and Hydra's loot pools to repeat 0.22.8 -reduced the fire rate of space fighter 3aps->2aps -homing weapons like miniond won't attack high priests at full health, anfd thus potentially anger them unintentionally -fixed boss checklist loot table for divine light displaying restless sun twice and not diving hail knife -reduced fire rate of glass helm's glass prism -ancient gemstone no longere halves max life, healing effect is now requires 10 seconds of avoiding damage, and heals an amount equal to half the damage recieved from the previus attack instead of fully healing -reduced the cost of rhuthinium bars 6->3 ore 0.22.6 -hydra beam attack rate reduced 12hps->5hps, doesn't pierce through tiles below the player -hydra javeling damage reduced 40->35 -hydra head staff damage reduced 30->28, will now stop firing when the player stops attacking -hydrator fishing power reduced 30%->10% -fire hydrent's breath now does 40% of the spear's damage intstead of 50% -hydra missile rod's spitting heads now do 60% of the damage of the head the came from instead of 80% -tweaked longsword minion's ai a bit -glass spike, cobalt shuriken, frostburn staff, and sliding penguins now use static immunity 0.22.5 -added shape shift: S.S. Hurricane -some resprites for O.L.O.R.D. items (thanks Olive) -fixed the classic noehtnap sprite setting preventing the mod from loading -fixed morph defense not working 0.22.4 -fixed vitalum headress and vitalum jeans adding 90% damage instead of 9% damage 0.22.3 -fixed every npc dropping the new duke fishron weapons in normal mode 0.22.2 -added some duke fishron drops --added whirlpool --added cyclone --added bubble brewer baton -added venom dart -added nano dart -rhuithinium dart damage reduced 11->7 -tops now use static immunity 0.22.1 -fixed bug where every empty slot in a shadow chest could be filled with an ash fell staff 0.22.0 -overhauled Rune ghost boss fight --all the runes now have new animations when being drawn in --All runes have had thier behavior tweaked, aggro runes got completely reworked --fixed 'bug' where in multiplayer all runes were spawned client side, now only ice runes spawn clinet side as an inteded feature --rune ghost is now less vulnerable to kiting -rebalnced rune scrolls, leech scroll used to be absolutely busted while the others mostly useless -leech scroll's rate of spawning runes is fixed instead of scaling on dps. You can consider this adding 100 base dps to your ranged attacks and 1hp/s healing -aggro scroll has been completely cahnged just like the aggro runes themselves. Localizer Package |
4 years ago | tModLoader v0.11.8.4 | Edit | Delete |
The One Item Mod
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Download v0.1 (147.6 KB) |
Several People |
The one item mod.
The worst mod ever. Made for 1 reason and 1 reason only: WHY NOT! Uses the worst sprites that where made in 3 minutes. PLOT TWIST IT HAS 2 ITEMS Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
Catalyst Mod
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Download v1.0 (3.4 MB) |
The Catalyst Dev Team |
The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies based on Astrageldon, a hardmode superboss.
The mod is planned to add more content in the future such as new biomes to explore and more superbosses. ~ Credits ~ Programming: Vortex, Nalyd T., apotofkoolaid, YuH, and turingcomplete30 Sprites: Heart Plus Up!, PokerFace, MarieArk, SpicySpaceSnake, Seasalt, and Mochi Music: DM DOKURO and Heart Plus Up! Concept Art: Hat in a River Sound Design: egshels Contributor: DylanDoe21 Localizer Package |
3 years ago | tModLoader v0.11.8.6 | Edit | Delete |
PINKYMOD: A Tale of Gods and Men
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Download v1.5.3 (15.6 MB) |
Linx145 and friends! |
The Winds of Magic, Part 2.
Want dimensions? Want death? Want epic ADVENTURE? But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess. (Also comes with Slimes with swords - so click 'download' or else) Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game. Mod has limited multiplayer support, and I give no guarantees for stability Pinkymod Adds: ![]() ![]() ![]() -ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore -Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod. ![]() ![]() ![]() -All of which will proceed to murder you. Thank you for your patronage. ![]() -Minibosses galore! -Kungfu Slimes and tortoises with back-mounted artillery ![]() -Smarter AI and custom UI, with unique interactions for each NPC -New questlines and shops that update along with it ![]() -Prepare to cry ![]() ![]() ![]() ![]() ![]() ![]() ...And much, much more. See forum page for changelog"> The Winds of Magic, Part 2. Want dimensions? Want death? Want epic ADVENTURE? But most importantly, if you want to harness the Winds of Magic to fight Harpy royalty and Kobblin kobbunists alike, then this mod is for you, I guess. (Also comes with Slimes with swords - so click 'download' or else) Pinkymod is a mod, my personal project that I have been working on for quite some time already. The mod is a lore-centric content mod, but unlike many others, it seeks to expand the canvas for telling it's deep story beyond just the small world you play in. Instead, you can take to the seas and explore the Terrarian Mainland in adventure map segments. The mod is FAR from complete, but I will try my best to provide a good and memorable experience with what is currently in the game. Mod has limited multiplayer support, and I give no guarantees for stability Pinkymod Adds: ![]() ![]() ![]() -ATOGAM mode for the complete experience, the current locations/dimensions in the game, Traveller NPC and full lore -Classic mode if your computer cannot handle dimensions or don't want to get too invested into the mod and just use it as a side-mod. ![]() ![]() ![]() -All of which will proceed to murder you. Thank you for your patronage. ![]() -Minibosses galore! -Kungfu Slimes and tortoises with back-mounted artillery ![]() -Smarter AI and custom UI, with unique interactions for each NPC -New questlines and shops that update along with it ![]() -Prepare to cry ![]() ![]() ![]() ![]() ![]() ![]() ...And much, much more. See forum page for changelog Localizer Package |
3 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Wildlife Mod
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Download v0.14 (289.8 KB) |
5, Graydee |
Wildlife Mod adds new passive animals and plants to add that extra touch of atmosphere to your terraria world. You can make several new potions and get other goodies from the content.
The theme of content varies massively, from bamboo on the outskirts of your world to oysters found on the beaches. Forum post is severely outdated, refer to the discord linked to it if you have questions. Latest Update: Stoneberries- grow near water on stone, they increase health but lower damage, these will be reconsidered/revamped quite shortly, give some ideas on the discord server Overgrown Living Wood Mite- Spawns in living mahoganys, used for bait Scorching Phoenix- Like the frost phoenix, but spawns in hell Oyster Gore Fixed Flying Coin is now the correct size Yellow Fairy- Spawns like the others, its bottled farm grants slightly increased defense Living Wood Mite- Spawns in living wood trees, used for bait Gilded Crawler and Supercharged Orb- One crawls, one floats and glows, found in granite and marble biomes, these two will be polished more soon Arctic Fox- A chilly recolor of the normal fox for snow biomes Frost Phoenix- Spawns all around the frost biome, even underground, for some reason it likes to follow you, it may split into two upon death Glowmasks for more items and grammatical fixes. Venom Radish- Grows on jungle grass in hardmode, careful not to use 'quick buff' with this in your inventory or you'll be envenomed. You can use the venom radish for stink and battle potions, as well as pre-plantera venom vials using spider legs. Pink Marshmallow- Add a strawberry to a cooked marshmallow, extends the effects of the strawberry. Possibly some other minor tweaks. Localizer Package |
5 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Equivalent Exchange II
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Download v1.8 (35.9 KB) |
GameBro |
Convert items into matter and convert that matter into new items! All of this is done on an Alchemy bench.
Changelog: 1.8 - A new type of matter called junk matter so it isn't easy to obtain gold tools from digging a bunch of dirt and stone - Rebalances to some prices 1.7 -Added prices for hellstone items -Added 58 new recipes 1.6.2 -Added a new way to convert matter into other types of matter -Added the alchemy forge back into the mod 1.6.1 -Fixed the bug that made the alchemy crafting station names appear as their item IDs 1.6 -All items on the alchemy bench have been sorted in alphabetical order 1.5 -Items made on the alchemical anvil are now sorted in alphabetical order 1.4 -Items made using the tinkerer's workshop are now in alphabetical order 1.3 -Fixed the bug that made every item in every NPC's shop cost 90 silver -Combined the alchemy anvil and alchemy forge 1.2 -Conversions on the alchemy loom are now sorted in alphabetical order -Fixed the wooden arrow price bug 1.1 -Conversions to advanced matter are now in alphabetical order -Patched the copper pickaxe exploit 1.0 -Some of the conversions are in alphabetical order -expect the next few updates to focus on organization 0.9 -Prices for dungeon loot -Prices for EoC, EoW, King slime, Queen bee, and skeletron -Prices for items made with bones -Prices for a total of 63 items 0.8 -Added Prices for crimson items -Added Prices for jungle items -Added 51 prices in total 0.7 -Added advanced matter -Added prices for Demonite items -Items that used to cost over 999 basic matter are now made with advanced matter -Basic matter can be converted to advanced matter at an alchemy bench -Advanced matter can be converted to basic matter at an alchemy bench 0.6 -Balanced the price of everything made of copper -Added prices Localizer Package |
7 years ago | tModLoader v0.10.0.2 | Edit | Delete |
Leveled Mod
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Download v1.1.4 (2.4 MB) |
Gotest, Webmilio |
Leveled is a mod to add leveling to Terraria, while attempting to keep vanilla balance. This mod will not be including things such as classes, races, quests, and so on. Just Leveling.
Some things might not work correctly, such as proper projectile scaling by anything but players, due to tMod limitations. Hearts, mana stars, equipment, and weapons are still VERY important to character strength. Unleveled also supports this mod. So if you like interface mods, get Unleveled! Please don't mix leveling mods. It extremely breaks the balance of the game and can also cause huge problems. Notable additions: *Levels and EXP. *Max level is 100. *Basic stats such as Stamina(HP), Strength(Melee), Resistance(Defense), Dexterity(Ranged), Agility(Throwing), Spirit(Summon), and Intelligence(Magic). *Customizable stats that grant passive abilities and bonus basic stats. *Passive abilities that you can enable or disable, at the cost of AP(Ability Points). *A new stat "Armor" is essentially your total defense from equipment. Defense is your defensive power after the increase from your Resistance and level. *EXP gain from mining pre-hardmode ores and fishing! *Vanilla enemies have fixed levels. They will also scale up to a minimum level in Expert HardMode according to progression, but will not affect bosses. *Enemies from mods will have their level reflect the level of the biome you're in. This isn't ideal for how the devs wanted their mod balanced and would need to support Leveled by giving them an appropriate level. *Weapons that use mana have had their mana costs adjusted for the changes to maximum mana. Tip: Entity HP bars will not show up until you unlock the Scan ability after leveling up a bit. Credits: *Gotest - Author, Coder, Spriter *Webmilio - Coder, API Special Thanks: *ReLogic -> Terraria - Thank you so much for making a game that I have enjoyed for so long. ---Change Log--- --1.1.4-- *Changed the way NPC level data is stored. Big change to the API to allow easier compatibility. *Added UpdateEquips override for the ability API. *Fixed Aptitude and Finesse being swapped. You may want to get a stat reset if you used these. *Updated Mana Shield and Barrier with their rebalances that the standalone received. *Fixed an issue where NPCs that don't full heal like they're supposed to when they transform. *Fixed an error when loading characters where having an ability active that no longer exists in the table. Such as an added ability from another mod. --1.1.3-- *Implemented some of the balance changes introduced in the updated Standalone. --1.1.2-- Updated for tMod 0.11.7.8. --1.0.4.1-- *Fixed all NPCs level scaling. --1.0.4-- *Updated to tMod 0.11.3 *Added a not so invasive tutorial for new players to help describe the mods features. *Added seasonal effects to Power Flower, recommendation of AnArtBob. *Adjusted damage scaling to be less major between levels. *Fixed being unable to select world evil type when choosing Critical Mode. *Fixed banner buff damage boost causing 300% more damage to projectiles. *Fixed issue in multiplayer where modded enemy NPCs would not level scale to biome. --1.0.3.4 to 1.0.3.7 -- These versions are hotfixes. Currently working on bug: NPCs are all level 100. *1.0.3.7 : Yoesph fix: NPCs no longer dissapear once hit. *1.0.3.6 : Yoesph fix: old Leveled characters no longer explode. *1.0.3.5 : Fixed critical bug in interface that made the game print an ungodly amount of errors in the chat. *1.0.3.4 : Temporarily disabled the tutorial as its not complete. *1.0.3.4 : [API]You can use the LeveledLanguageManager to add localized names and tooltips to your abilities, which was a obvious thing to do. ---1.0.3--- *Added a level cap to NPCs (same as the Player's). *[API] Renamed NPCStats to LeveledNPCStats to prevent conflicting with other mods who are also unoriginal. ---1.0.2--- *Added API methods in NPCStats to make Town NPCs scale with custom conditions. See https://github.com/Arrenton/Leveled/wiki/NPCs. ---1.0--- *Massive reconstruction of the code of the mod to clean it up and make it easier to use. *New API created to allow mod devs to give their mod support for Leveled. *!!Native support for other mods has been removed and left to be done through the API.!! *Made Ore EXP flags about 30% more efficient in RAM and in save data. *The value that shows EXP to next level now says "MAX" when at level 100. *New texture for the power flower. *Weapons that use mana have had their mana costs altered according to the item's base rarity to be better fit with MP scaling. 40% to 170% respectively. *Experience curve altered. *Power Flower SP curve altered. *Altered base stats from 3 to 2. *Altered Damage/Defense/HP mul Localizer Package |
4 years ago | tModLoader v0.11.8.3 | Edit | Delete |
Dark Ghouls
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Download v1.40 (133.5 KB) |
MaximumSpectre |
Dark Ghouls is a pretty cool mod, it will add many weapons and some other misc. things. it currently only adds a few weapons an ore and a few other things.
Thanks to errorpotato for helping me a bunch! Localizer Package |
7 years ago | tModLoader v0.10.1 | Edit | Delete |
Shader Library
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Download v2.1.2 (139.2 KB) |
thegamemaster1234 |
A library intended to ease the creation and application of shaders.
This is a dependency mod. Other mods may require this mod to be enabled. Automatic functions of this mod: - Fixes look of special dyes on pets and grappling hooks - Allows use of armor dye on Familiar Wig Patch 2.1.2: - Added WeaponOut support for held item dyeing Update 2.1.0: - Code updates to avoid deprecation - A couple of edge-case fixes - Possibly other things but probably not Patch 2.0.1: - Fix reverse gravity issues Patch 2.0.2: - Fix some bad draw settings Localizer Package |
5 years ago | tModLoader v0.11.7.1 | Edit | Delete |
MoreAccesories+
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Download v2.3 (13.2 KB) |
Eldrazi & VVV101 |
Adds an item called 'Heart of Nature' which is dropped with a 10% chance by Plantera (or her Treasure Bag on expert with 20%).
Consuming this item will give the player an additional accessory slot (which stacks with the Demon Heart passive). This mod also allows for the Demon Heart accessory slot to be used in non-expert worlds. Changelog: v2.3 - Upgraded to tModLoader 0.10.5. Increased drop chance on Expert Mode to 20%. Changed rarity of item. Changelog: v2.2 - Upgraded to tModLoader 0.10.4. Just recompiled. No changes. Changelog: v2.1 - Upgraded to tModLoader 0.10.1. New sprite by Logodum. Added icon for mod. Changelog: v2.0 - Upgraded to tModLoader 0.10. Changelog: v1.8 - Fixed normal mode effect. Changelog: v1.7 - New sprite for Heart of Nature, reduced value to 10 platinum. Changelog: v1.6 - Multiplayer update. Changelog: v1.5 - Separated looting rules of HoN in normal & expert mod. Changelog: v1.4 - Fixed no money looting bug. Localizer Package |
7 years ago | tModLoader v0.10.1.5 | Edit | Delete |
GRealm
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Download v2.0.0.2 (10.1 MB) |
GroxTheGreat |
A content mod with a variety of new and exciting items, npcs, tiles, and more!
Terraria feeling a little dull? Crave for some more variety in your game? Do you just want bigger swords? GRealm's got it all, in one easy-to-use package! There's plenty of fun to be had, including, but not limited to: 1. A new Jungle boss who lurks about in pre-Hardmode, awaiting any unfortunate soul who crafts it's favorite food... 2. A new Invasion, with a bit of a twist: The Invasion can be summoned while another event is occuring, resulting in more chaos! This new Invasion also spans the entire top of the map instead of just near spawn, so be warned! 3. Enemies with interesting quirks, like the Golem line (no relation to Granite Golems) which have heavy resistance to conventional arms but are weak against miners. 4. New items made to both fill in niches and to give previously useless or near-useless items a proper purpose. 5. And much, much more! --REQUIRED MODS-- NOTE: GRealm requires another of my mods, BaseMod, to function. Be sure to install both! --CROSSOVER CONTENT-- This mod is enhanced by and/or enhances these mods if they are also installed. They are not required to run, but are a lot of fun if included! Thorium by DivermanSam Calamity by Absol/MountainDrew Furniture, Food, and Fun by Jenosis Elemental Unleash by Blushiemagic Spirit Mod by PhoenixBlade Ancients Awakened by Alphakip ---CREDITS--- Custom Music Tracks by Sprywisp! Special thanks for code, help, sprite palletes, general silliness, and encouragement from: Yoraiz0r, Shockah, Arkhayla, Zero-Exodus, Jenosis, DivermanSam, Absol/MountainDrew, BlueMagic123, Jopojelly, Valkyrie, Frous, Blockaroz, Goratorean, Rartrin, EchoDuck, Eli10293, Sp00ky/Kitty, Krispion, Suiracis, Skytheguy, Alphakip, Liz, anyone who has cross-content with GRealm, everyone at the Mods O' Magic Discord, and everyone at the TModLoader Discord! Localizer Package |
4 years ago | tModLoader v0.11.7.8 | Edit | Delete |